Page 1 of 1
Sound Replacing
Posted: Sun Feb 15, 2015 10:09 am
by zimberzimber
Is it possible to replace certain character sounds ("AAAaaaah", taking a hit, etc...) but not just for a single dungeon, but for the entire game?
For instance, I want Minotaurs sound like unicorns (an example, don't take me seriously) how would I do that? (If possible)
Re: Sound Replacing
Posted: Sun Feb 15, 2015 10:25 am
by minmay
You would have to modify grimrock2.dat. Knowledge of binary file I/O, how to decipher an unknown file format, etc. would be necessary.
Re: Sound Replacing
Posted: Sun Feb 15, 2015 10:31 am
by THOM
Sorry, mimay, but he just has to replace the sound definition for "damage_minotaur_male" or "damage_minotaur_female"...
Re: Sound Replacing
Posted: Sun Feb 15, 2015 10:38 am
by minmay
zimberzimber wrote:Is it possible to replace certain character sounds ("AAAaaaah", taking a hit, etc...) but not just for a single dungeon, but for the entire game?
Re: Sound Replacing
Posted: Sun Feb 15, 2015 10:55 am
by zimberzimber
I see.
Thanks for the answer.
Re: Sound Replacing
Posted: Sun Feb 15, 2015 12:40 pm
by Zo Kath Ra
zimberzimber wrote:For instance, I want Minotaurs sound like unicorns (an example, don't take me seriously) how would I do that? (If possible)
whinny
Re: Sound Replacing
Posted: Sun Feb 15, 2015 2:59 pm
by THOM
Thanks mimay for your subtle hint.
I couldn't imagine that someone will change sounds for campaigns that already exists.
So: no, zimberzimber, you cannot replace sounds for the main-campaign. Just for your own mod. (or you have to be very clever in manipulating binaries)