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random error crash in editor
Posted: Thu Feb 05, 2015 10:44 am
by Drakkan
this happened just once (fortunately) so just curious if somebody could tell me what the problem was. I was just looking randomly inside preview-play when editor crashed.
Code: Select all
[string "Gui.lua"]:0: MapViewOfFile failed
stack traceback:
[C]: in function 'loadTrueType'
[string "Gui.lua"]: in function 'setUIScaleFactor'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
Re: random error crash in editor
Posted: Sat Feb 07, 2015 11:35 pm
by Drakkan
got next one
Code: Select all
Game Version: 2.1.18
Computer name: DRAK
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 2
Logical CPUs: 0
Page Size: 4096
Total Mem: 6141 MB
Free Mem: 4523 MB
=== GPUs ===
Device name: \\.\DISPLAY1
Device string: AMD Radeon HD 5700 Series
State flags: 08000005
Device name: \\.\DISPLAY2
Device string: AMD Radeon HD 5700 Series
State flags: 00000000
Device name: \\.\DISPLAY3
Device string: AMD Radeon HD 5700 Series
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1400 x 940
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false
Starting editor
=== Software Failure ===
[string "DungeonEditor.lua"]:0: D3DError - Swap chain present failed: D3DERR_OUTOFVIDEOMEMORY
stack traceback:
[C]: in function 'endRender'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
Re: random error crash in editor
Posted: Fri Feb 13, 2015 10:23 pm
by Drakkan
EDIT: it crash even when copying single object...
another crash in editor. It occurs quite regulery, when I have two objects castle_wall_1 on one place with rotation 0 and 2 (norht, south), and try copy / paste it
=== Software Failure ===
[string "GameObject.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "GameObject.lua"]: in function 'removeComponent'
[string "GameObject.lua"]: in function 'removeAllComponents'
[string "GameObject.lua"]: in function 'destroy'
[string "Map.lua"]: in function 'removeWall'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'spawn'
clipboard:1: in main chunk
[string "DungeonEditor.lua"]: in function 'pasteEntities'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk