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random error crash in editor

Posted: Thu Feb 05, 2015 10:44 am
by Drakkan
this happened just once (fortunately) so just curious if somebody could tell me what the problem was. I was just looking randomly inside preview-play when editor crashed.

Code: Select all

[string "Gui.lua"]:0: MapViewOfFile failed
stack traceback:
[C]: in function 'loadTrueType'
[string "Gui.lua"]: in function 'setUIScaleFactor'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk

Re: random error crash in editor

Posted: Sat Feb 07, 2015 11:35 pm
by Drakkan
got next one

Code: Select all

Game Version:       2.1.18
Computer name:      DRAK
CPU Vendor:         GenuineIntel
CPU Brand:          Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz
OS Version:         6.2
OEM ID:             0
Physical CPUs:      2
Logical CPUs:       0
Page Size:          4096
Total Mem:          6141 MB
Free Mem:           4523 MB

=== GPUs ===

Device name: \\.\DISPLAY1
Device string: AMD Radeon HD 5700 Series
State flags: 08000005

Device name: \\.\DISPLAY2
Device string: AMD Radeon HD 5700 Series
State flags: 00000000

Device name: \\.\DISPLAY3
Device string: AMD Radeon HD 5700 Series
State flags: 00000000

=== Settings ===

Render Engine:      d3d9
Audio Engine:       xaudio2
Steam:              true
Resolution:         1400 x 940
Display Mode:       fullscreen (1)
Vertical Sync:      enabled (2)
Texture Resolution: high (3)
Texture Filter:     anisotropic (3)
Shadow Quality:     high (3)
SSAO Quality:       high (3)
Rendering Quality:  high (2)
Difficulty:         normal
Oldschool Mode:     false

Starting editor

=== Software Failure ===

[string "DungeonEditor.lua"]:0: D3DError - Swap chain present failed: D3DERR_OUTOFVIDEOMEMORY
stack traceback:
	[C]: in function 'endRender'
	[string "DungeonEditor.lua"]: in function 'update'
	[string "Grimrock.lua"]: in main chunk

Re: random error crash in editor

Posted: Fri Feb 13, 2015 10:23 pm
by Drakkan
EDIT: it crash even when copying single object...
another crash in editor. It occurs quite regulery, when I have two objects castle_wall_1 on one place with rotation 0 and 2 (norht, south), and try copy / paste it

=== Software Failure ===

[string "GameObject.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "GameObject.lua"]: in function 'removeComponent'
[string "GameObject.lua"]: in function 'removeAllComponents'
[string "GameObject.lua"]: in function 'destroy'
[string "Map.lua"]: in function 'removeWall'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'spawn'
clipboard:1: in main chunk
[string "DungeonEditor.lua"]: in function 'pasteEntities'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk