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[TOOL] EDITOR ICONS

Posted: Wed Oct 22, 2014 7:37 pm
by Leki
Table of LoG 2 Editor Icons:

Image

It's based on John's LoG1 table for visualisation (thanks for that). Enjoy and report bugs :twisted:

Re: [TOOL] EDITOR ICONS

Posted: Wed Oct 22, 2014 7:38 pm
by SnowyOwl47
Thanks!

Re: [TOOL] EDITOR ICONS

Posted: Wed Oct 22, 2014 7:39 pm
by SnowyOwl47
Added it to the Advanced Scripting Reference if thats okay with you!

Re: [TOOL] EDITOR ICONS

Posted: Wed Oct 22, 2014 7:42 pm
by JohnWordsworth
Excellent work :). Always useful to have around!

Re: [TOOL] EDITOR ICONS

Posted: Wed Oct 22, 2014 7:55 pm
by Skuggasveinn
Good job.
And just so there is no confusion about how to use these, always use the first number for a given icon, that will be the icon for when your object has a facing of 0
Because when you rotate an object inside the editor it just does a +1 to the icon for facing 1 and plus 2 for an icon that has a facing of 2.
So if I define an object and use editorIcon = 2, (the greybox) it will change to the red monster icon when it has a facing if 2 and 3.

Skuggasveinn.

Re: [TOOL] EDITOR ICONS

Posted: Thu Oct 23, 2014 9:54 am
by Doridion
Thanks Leki ! Didn't found it before. More stuff to work, better quality obtained ;)

Now waiting for the MQ asset pack from AHTeam to be sure of the asset's inscriptions, and go to the new mods generation !

Edit : Think ( in same subject ) that the Item texture Atlas is similar than LoG1
SpoilerShow
Image
And thanks to Isaac for his Photoshop template => viewtopic.php?f=14&t=4693&p=49910&hilit ... las#p49910 ;)

Re: [TOOL] EDITOR ICONS

Posted: Thu Oct 23, 2014 11:16 am
by Drakkan
nice, thanks for sharing