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How Do Exits Work?
Posted: Tue Oct 21, 2014 12:21 am
by SnowyOwl47
This is weird for me to have to ask this but this is for the DEVS only, or @Skuggasveinn I have no clue nor the time to figure this out so how do forest_exit work? Like how do I set the target?
~SnowyOwl47

Re: How Do Exits Work?
Posted: Tue Oct 21, 2014 12:36 am
by Chimera005ao
From what I understand, you can't manually set the target like with stairs.
They only seem to link to adjacent exits like stairs in the first Grimrock.
So if you make a forest exit going south, and its x position is 2, on the map that is southward, you'd have a forest exit at 2 on the north side to connect to.
I've lined up 8 exits on both maps, and they seem to correspond directly like that.
What I find to be odd is the way the coordinate system works. South increases in Y value. Down increases in Z value. However, West decreases in X value as expected.
Need to make sure those are set up right.
If you are looking for scripting information regarding them, I'd just wait for the assets and documentation. : /
Re: How Do Exits Work?
Posted: Tue Oct 21, 2014 12:47 am
by SnowyOwl47
Chimera005ao wrote:From what I understand, you can't manually set the target like with stairs.
They only seem to link to adjacent exits like stairs in the first Grimrock.
So if you make a forest exit going south, and its x position is 2, on the map that is southward, you'd have a forest exit at 2 on the north side to connect to.
I've lined up 8 exits on both maps, and they seem to correspond directly like that.
What I find to be odd is the way the coordinate system works. South increases in Y value. Down increases in Z value. However, West decreases in X value as expected.
Need to make sure those are set up right.
If you are looking for scripting information regarding them, I'd just wait for the assets and documentation. : /
Ah thank you
Re: How Do Exits Work?
Posted: Tue Oct 21, 2014 12:51 am
by SnowyOwl47
It does not work @Chimera005ao
Re: How Do Exits Work?
Posted: Tue Oct 21, 2014 1:10 am
by NutJob
You may want to start on the very fist tutorial video by Skuggasveinn. You'll get your answer. It's practically elementary what you're attempting to accomplish.
Re: How Do Exits Work?
Posted: Tue Oct 21, 2014 1:16 am
by Chimera005ao
That tutorial is how I learned how it works.
Re: How Do Exits Work?
Posted: Tue Oct 21, 2014 1:17 am
by Skuggasveinn
Its really simple, you just place the forest_exit so that they line up between the levels you are trying to bridge.

Re: How Do Exits Work?
Posted: Fri Oct 31, 2014 2:02 pm
by OGDA
Is there a way to create a dungeon-exit?
To go from one map to another underground without using stairs/teleporters (and without changing the current z level the party is in)?
Kind regards,
Joerg
Re: How Do Exits Work?
Posted: Fri Oct 31, 2014 2:13 pm
by MrChoke
You can make a forest_exit go to any place you want just not directly. I tested this out yesterday and it works great. You place an invisible teleporter right on the square where your party enters the next level. And then you can set the teleporter to go anywhere you want, even on another level if you want. Because its an invisible teleporter you get no visual or audio cue that you went someplace else. You can even change the teleport target via script too so that the exit doesn't have to go to the same place each time. That works too.
Re: How Do Exits Work?
Posted: Fri Oct 31, 2014 4:41 pm
by Ixnatifual
Could be a little funny to have the player come in through the exit he left by. Especially with a few terrain modifications by the exit area.