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Need to make the Trickster do something in the editor.
Posted: Mon Oct 20, 2014 7:15 pm
by Sorez
I need to make the trickster move backwards to the lock behind him, which causes the walkway of the bridge he crossed disappear, preventing access for the player. After he uses it, he laughs (sound file possibly), and then teleports out.
If it's of any importance, it's a beach_lock_ornate, and I tried giving him an ornate key but he doesn't use it, only ends up running away from the player even more. (I turned off his ranged attack, which is his only attack)
Re: Need to make the Trickster do something in the editor.
Posted: Mon Oct 20, 2014 8:33 pm
by Chimera005ao
I too am wondering about scripting monsters. I'm mostly waiting for the documentation for the editor to be released.
Re: Need to make the Trickster do something in the editor.
Posted: Tue Oct 21, 2014 9:40 pm
by Sorez
Bump, hoping someone knows by now

Re: Need to make the Trickster do something in the editor.
Posted: Tue Oct 21, 2014 10:02 pm
by SnowyOwl47
to do things with monster say this
Code: Select all
monster_name.monster:SomeMethod(Values if any)
Re: Need to make the Trickster do something in the editor.
Posted: Tue Oct 21, 2014 10:05 pm
by Sorez
SnowyOwl47 wrote:to do things with monster say this
Code: Select all
monster_name.monster:SomeMethod(Values if any)
So, how do I make a trickster turn around, move two tiles backwards, and uses an ornate key on a ornate beach lock to his right?
Re: Need to make the Trickster do something in the editor.
Posted: Tue Oct 21, 2014 11:00 pm
by msyblade
We simply aren't sure if this is possible yet. The changes in scripting from LOG 1 isn't known at this time, so we have to wait for the modding and scripting documentations to come out. You can make him move backward by using pressure plates (Activated by monster only) that cause Blockers to appear around him, except for the way you want him to go. It may not be as smooth as you want though, he may dilly-dally and turn before moving. Hope this helps!
Re: Need to make the Trickster do something in the editor.
Posted: Wed Oct 22, 2014 12:22 am
by Chimera005ao
Bump, hoping someone knows by now
Until they release documentation, its mostly a bunch of flailing in the dark I think.
We simply aren't sure if this is possible yet.
I thought I remember them saying something about things like this being possible, but don't remember where.
There is versions of certain monsters that seem to be designed for cut scene kinds of things like this. We can only hope.