Defining Pillars
Posted: Mon Oct 20, 2014 9:53 am
Hi guys just a quick question here. Does anyone know how to define a Pillar Object I have tried the below but does not work. Not sure what I am doing wrong but sure there is simple fix. Thxs 
Code: Select all
defineObject{
name = "wall_tower_1",
components = {
{
class = "Model",
model = "mod_assets/models/houses/walltower.fbx",
},
{
class = "Pillar", --- This does not work ---
hitSound = "barrel_hit",
hitEffect = "hit_wood",
},
},
placement = "wall",
editorIcon = 120,
}