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Altering Exp gain?
Posted: Sun Oct 19, 2014 1:22 am
by sapientCrow
I am planning to play a solo game and want to know how we go about altering the exp gain.
For example (and I know LOG does not work like this as is) exp gets split 4 ways on each kill. If I had a party of 2 I would get 2x and a party of 1 would get me 4x.
I believe this was already done for LOG1 if someone can point me to the script location I need to edit to change the way exp works I would appreciate it.
thanks
Re: Altering Exp gain?
Posted: Sun Oct 19, 2014 1:25 am
by Dr.Disaster
Experience is not split. There are no experience pools or sharing in LoG1 and LoG2.
Each character excluding the farmer class gains the experience displayed onscreen. On top a character may gain some bonus experience like from the Humans +10% class trait and that's it.
Re: Altering Exp gain?
Posted: Sun Oct 19, 2014 1:43 am
by sapientCrow
I realize there is no split.
What I am curious about is there a method in which we can easily do a multiplier for exp gain.
Optimally it would check to see how many party members and would do the multiplier that way.
However it would be feasible I suppose to add a trait that yields 133% 200% and 400% exp gains.
I was hoping there would be an easily accessible configuration to alter exp gains.
Re: Altering Exp gain?
Posted: Sun Oct 19, 2014 1:45 am
by SnowyOwl47
sapientCrow wrote:I realize there is no split.
What I am curious about is there a method in which we can easily do a multiplier for exp gain.
Optimally it would check to see how many party members and would do the multiplier that way.
However it would be feasible I suppose to add a trait that yields 133% 200% and 400% exp gains.
I was hoping there would be an easily accessible configuration to alter exp gains.
I'm working on a script_entity that I will give out to everyone I mean the code and tell them what to do that makes most scripting easier and adds some features that as far as we know it have not and will not be supported in LOG series
Re: Altering Exp gain?
Posted: Sun Oct 19, 2014 3:18 am
by sapientCrow
great!
Looking forward to that.
thanks