Thief (reboot)
Posted: Sun Mar 02, 2014 5:00 am
So I've just played about 30 minutes worth so far. A few of you may know that I am a massive Thief fan from back in the day, so the reboot is important to me.
A few impressions:
CONS:
- The environment seems to be on extreme rails, which is quite a disappointment. You can't walk off the side of a ledge (invisible walls) to an alley below that the game doesn't want to you visit. You can't even jump unless you're in a spot where you "need" to jump, it's that controlling/limiting.
- Rope arrows can ONLY be shot into tiny predetermined points that highlight when you're aiming at the right spot. Talk about consolization-to-the-max. Instead of having a rope arrow and thinking "Ah, freedom, where would I like to explore?" I now will be thinking "Oh great, where does the game want to me to go?"
- Some of the anachronisms are a bit extreme (ex: electric fans circa 1930). I love the original game's medieval/magic/steam-punk blend, but this feels too modern for me so far.
- Garrett's voice acting is only okay, nowhere near the richness Stephen Russell brought to the character in the past, disappointing but to be expected (Russell's a very tough act to follow).
- Loot glint, gah! At least you can turn that crap off in the menus, kudos to them for that option and quite a few others like it.
- When you crouch, for some insane scooby doo reason you always hold up your hands in front of you, like you're bending down and pretending to be the boogie-man to scare a four-year-old or something. It is seriously annoying and retarded. I find myself trying to avoid crouching as much as possible because of those stupid hands looking so dorky (and also blocking my view all too often).
PROS:
- Body awareness is good, mostly well done. Walking slow makes you "moonwalk" somewhat, especially when crouching, a pity they couldn't match the animation to the movement speed very well. But usually the body positioning and interactions with the world are very well done, such as opening cabinets, climbing ledges, etc.
- The ambiance and atmosphere are amazingly well done, very very good
- The world is richly detailed, nice to just look around at almost every little thing, very well crafted.
- Ambient sounds are very well done, and give off a clear Thief 1/2 vibe. They did a smashing good job of recapturing the original sound magic (so far), something Thief excelled at and was famous for.
- Finding and activating secret switches is very immersive and cool, well done.
- Lock-picking is pretty cool too
- It's Thief!
I'm sure some of my impressions will change with further play, we'll see.
A few impressions:
CONS:
- The environment seems to be on extreme rails, which is quite a disappointment. You can't walk off the side of a ledge (invisible walls) to an alley below that the game doesn't want to you visit. You can't even jump unless you're in a spot where you "need" to jump, it's that controlling/limiting.
- Rope arrows can ONLY be shot into tiny predetermined points that highlight when you're aiming at the right spot. Talk about consolization-to-the-max. Instead of having a rope arrow and thinking "Ah, freedom, where would I like to explore?" I now will be thinking "Oh great, where does the game want to me to go?"
- Some of the anachronisms are a bit extreme (ex: electric fans circa 1930). I love the original game's medieval/magic/steam-punk blend, but this feels too modern for me so far.
- Garrett's voice acting is only okay, nowhere near the richness Stephen Russell brought to the character in the past, disappointing but to be expected (Russell's a very tough act to follow).
- Loot glint, gah! At least you can turn that crap off in the menus, kudos to them for that option and quite a few others like it.
- When you crouch, for some insane scooby doo reason you always hold up your hands in front of you, like you're bending down and pretending to be the boogie-man to scare a four-year-old or something. It is seriously annoying and retarded. I find myself trying to avoid crouching as much as possible because of those stupid hands looking so dorky (and also blocking my view all too often).
PROS:
- Body awareness is good, mostly well done. Walking slow makes you "moonwalk" somewhat, especially when crouching, a pity they couldn't match the animation to the movement speed very well. But usually the body positioning and interactions with the world are very well done, such as opening cabinets, climbing ledges, etc.
- The ambiance and atmosphere are amazingly well done, very very good
- The world is richly detailed, nice to just look around at almost every little thing, very well crafted.
- Ambient sounds are very well done, and give off a clear Thief 1/2 vibe. They did a smashing good job of recapturing the original sound magic (so far), something Thief excelled at and was famous for.
- Finding and activating secret switches is very immersive and cool, well done.
- Lock-picking is pretty cool too
- It's Thief!
I'm sure some of my impressions will change with further play, we'll see.