New 2d textures
Posted: Sun Sep 16, 2012 12:04 am
Hello
I am having problems making new textures for items.
I am not sure about the format D3DFMT_A8R8G8B8, or how to get the file in that format.
I am not sure about the reference to Mipmaps as well.
I saved a file as dds and put this in the item code
gfxIndex = 0,
gfxAtlas = "mod_assets/textures/steellongsword.tga",
}
When I try to pick up the item i get and error
[string "Gui.lua"]:0: attempt to compare number with string
stack traceback:
[string "Gui.lua"]: in function 'drawItemIcon'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 3037 MB
Free memory: 641 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
any ideas?
Thx,
LordGarth
I am having problems making new textures for items.
I am not sure about the format D3DFMT_A8R8G8B8, or how to get the file in that format.
I am not sure about the reference to Mipmaps as well.
I saved a file as dds and put this in the item code
gfxIndex = 0,
gfxAtlas = "mod_assets/textures/steellongsword.tga",
}
When I try to pick up the item i get and error
[string "Gui.lua"]:0: attempt to compare number with string
stack traceback:
[string "Gui.lua"]: in function 'drawItemIcon'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 3037 MB
Free memory: 641 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
any ideas?
Thx,
LordGarth