Need help with damageTile
Posted: Thu Sep 13, 2012 9:42 am
So I'm learning a bit of scripting and using the "Number guess game" from the modding tutorial, which I can't seem to find again..Anyway, I got it to work fine and messed with it a bit so that I understand how it works, and I looked up the script references to find a way to damage the party if the wrong number is guessed. I found the damageTile function and decided to try it. It damages my party, but there is no indication of being damaged, other than the red splats on the health-bars, and it doesn't matter which damageType I choose, it's always the same.
The script works and there are no errors, there's just no indication of what damages you, no sound, no particles etc.
Also, I'm a bit confused with the flags, like "bit 0" and what they would be used for, but I guess that's irrelevant for this issue.
Thanks in advance.
Code: Select all
counter = 0
function awesomeGame()
counter = counter + 1
local randomNumber = math.random(5)
if randomNumber == 3 then
print ("CORRECT!", counter, "TRIES!")
else
print ("FAIL DUDE!")
damageTile(1, 16, 14, 0, 0, "fire", 5)
end
end
Also, I'm a bit confused with the flags, like "bit 0" and what they would be used for, but I guess that's irrelevant for this issue.
Thanks in advance.