Speculation on creating future assets (if possible)
Posted: Sun Apr 29, 2012 8:21 pm
Disclaimer: I am not a 3D artist so I'm just speculating off the top of my head.
The one thing I would love to see in Grimrock, even if no other serious modding is possible, is new wall/floor sets. I think this would be the single thing that would diversify the game and help it stay fresh in any custom adventures.
I've been ogling the blog post that explains how walls are made and I've been thinking. Here's an image from the blog post. It puzzled me that only few bricks on that wall were actually 3D. I fiddled with the graphics settings and indeed, it seems that the wall is mostly 2D indeed.
Here are some comparison shots:
Wall - highest quality - http://i.imgur.com/rhUSS.jpg
Wall - lowest quality - http://i.imgur.com/BuBTj.jpg (3D parts circled - 5 bricks and edge at foot of wall)
Floor - highest quality - http://i.imgur.com/HdpvK.jpg
Floor - lowest quality - http://i.imgur.com/9ACms.jpg (3D parts circled)
I was just wondering if the high quality wall can have such a convincing 3D look by just using a normal map, wouldn't that mean that possible future custom walls can use just flat surfaces with just a bitmap texture and a normal map, because that would mean a hell of a lot less work?
It was said that custom wallsets would be a lot of work because of the 3D nature of the current walls/floors, but I think sacrificing the few actual protruding 3D elements in favor of ease of implementation would be pretty awesome.
Once again, just thinking out lout, because I would really love to see custom walls happening.
The one thing I would love to see in Grimrock, even if no other serious modding is possible, is new wall/floor sets. I think this would be the single thing that would diversify the game and help it stay fresh in any custom adventures.
I've been ogling the blog post that explains how walls are made and I've been thinking. Here's an image from the blog post. It puzzled me that only few bricks on that wall were actually 3D. I fiddled with the graphics settings and indeed, it seems that the wall is mostly 2D indeed.
Here are some comparison shots:
Wall - highest quality - http://i.imgur.com/rhUSS.jpg
Wall - lowest quality - http://i.imgur.com/BuBTj.jpg (3D parts circled - 5 bricks and edge at foot of wall)
Floor - highest quality - http://i.imgur.com/HdpvK.jpg
Floor - lowest quality - http://i.imgur.com/9ACms.jpg (3D parts circled)
I was just wondering if the high quality wall can have such a convincing 3D look by just using a normal map, wouldn't that mean that possible future custom walls can use just flat surfaces with just a bitmap texture and a normal map, because that would mean a hell of a lot less work?
It was said that custom wallsets would be a lot of work because of the 3D nature of the current walls/floors, but I think sacrificing the few actual protruding 3D elements in favor of ease of implementation would be pretty awesome.
Once again, just thinking out lout, because I would really love to see custom walls happening.