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trapdoors

Posted: Mon Jul 18, 2016 4:48 pm
by Daniknamchang
So I wanted to link some trapdoors to a script but i keep getting an error saying that it was a nil value. I think I'm missing the ending of the name like how a pedestal is whatever the name is .surface.
What do you add for a trapdoor.

And a teleporter. That one would help too.

Re: trapdoors

Posted: Mon Jul 18, 2016 7:01 pm
by bongobeat
to open a trapdoor

Code: Select all

my_trap_door_1.controller:open()
to close a trapdoor

Code: Select all

my_trap_door_1.controller:close()
to toggle the trapdoor (if his actual state is closed, it will open itself)

Code: Select all

my_trap_door_1.controller:toggle()

Re: trapdoors

Posted: Mon Jul 18, 2016 7:01 pm
by Zo Kath Ra
Have you watched Skuggasveinn's editor tutorials?
viewtopic.php?f=22&t=7055

Re: trapdoors

Posted: Thu Jul 21, 2016 3:58 pm
by Mortis_of_Midian
If you want a trapdoor to detect if somthing is placed on it try putting a Floor Trigger in the same square as your TrapDoor and linking your script to that