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Re: [MOD] Journey To Justice v1.4

Posted: Tue Dec 19, 2017 3:58 pm
by THOM
I mean the old school pen and paper version pupils like to do in long gone days.

It works with coordinates...

Re: [MOD] Journey To Justice v1.4

Posted: Tue Dec 19, 2017 11:31 pm
by Lightangels
Well i tried this alreaady..

ad ec bd da da:

X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
So if i understand well, i tried this like the battleship game (the number are my inputs on the buttons) :

A B C D E
A (1,8,10)
B 5
C 4
D (2,6,7,9)
E 3

(D and A have many inputs on the same button but i hope u understand what i'm sayin... This make me crazy i cant find i tried many many many way... give me the solution please...

Re: [MOD] Journey To Justice v1.4

Posted: Tue Dec 19, 2017 11:42 pm
by Lightangels
I FOUND IT YEAAAAAAAAAAAAAH

Re: [MOD] Journey To Justice v1.4

Posted: Wed Dec 20, 2017 12:32 am
by THOM
YEAAAH !!! :idea: :!: :D ;)

Re: [MOD] Journey To Justice v1.4

Posted: Wed Dec 20, 2017 9:33 am
by Lightangels
Well... a bit disapointed, seems i finished the game, but have no really proof against the traitor... game end here for me :/

Was a very nice mod, many new mechanics and hard riddles, many many secret i didint find. Excellent, but maybe a bit to complex for someone who want to find anything ?

Re: [MOD] Journey To Justice v1.4

Posted: Thu Dec 21, 2017 2:11 am
by THOM
Ah - sorry, too sad that I couldn't make you happy.

Probably I still do not make clear enough, what mission is to complete at the end...

But of course the player has also to unlock all the proofs...

Thanks for your compliments about the riddles and mechanics. It's complex, yes - but has a lot to explore at a second run-through...

Thanks for playing JtJ and for giving a feedback.

Re: [MOD] Journey To Justice v1.4

Posted: Fri Dec 22, 2017 1:15 am
by THOM
gylippos wrote: Last time, I didn't bother with the ring on a string, because I didn't have all ingredients, but this time I did, and the witch took them but didn't give me a ring.
THOM wrote:Strange. During testing (just yesterday again) everything works fine.

Maybe it is again a case for a savegame-file...
Meanwhile I was able to do a research for the reason of that - gylippos also sent me a file - and I found out that there was just a simple misunderstanding.

Happily the mechanic is not broken...

Re: [MOD] Journey To Justice v1.4

Posted: Mon Dec 25, 2017 11:46 am
by edensgreen1
Hi Thom or Terry, I am also stuck at the exit portal force field in the swamp. I've got the 3 skulls slotted into situ, cast the large skull with the staff (all over the place,) but still can't get it down. What am I missing? I do have the map. Also what do I put on the altar to stop the sleep darts. Again I've tried so many things, and at midnight. Help..please

Re: [MOD] Journey To Justice v1.4

Posted: Mon Dec 25, 2017 1:01 pm
by THOM
Have you placed the 3 skulls correct? They shouldn't be able to get picked up again. Then you have to step out of the ring and step back...

Concerning the altar: Maybe you havn't found the right item yet. Have a look around - it's not far away but placed unusual...

Re: [MOD] Journey To Justice v1.4

Posted: Mon Dec 25, 2017 3:53 pm
by edensgreen1
Thom, Vielen dank, alles Gut!