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Re: [WIP] Knightmare Remake
Posted: Wed Nov 26, 2014 7:59 pm
by TSotP
hansbleeb wrote:level 1 + 2 working good bu the herders outside dont create enough food..i can play it with 4 hungry partymembers to go to the healing christals again and heal there but it is much walk everytime
I've currently been play testing it as well. You're right, the amount of food doesn't seem to be enough.
In a food/weight, the Borra mushrooms are the most efficient. I've got an idea to hopefully put respawning food in the levels. As well as more food lying about.
Re: [WIP] Knightmare Remake
Posted: Thu Nov 27, 2014 12:14 am
by hansbleeb
what was the trick of the 2 locked doors in the warp maze?
Re: [WIP] Knightmare Remake
Posted: Thu Nov 27, 2014 2:05 am
by TSotP
If you are talking about the bit i think you are talking about.
Once you kill the Skeleton Commander and get the Tomb Key, and Also kill the Archer Patrol for their Tomb key. There are 2 tomb doors that both lead to Giant Snakes. One snake is in the room with the Summon Stones (the Summon Snake), the other in the room that has the invisible turners and mummy patrols (The Turner Snake). That will get you 2 Gold keys that will take you through to the last boss room to fight the cup guardians.
In the original i wondered about that other door, but eventually figured out that there is a secret fake wall where you fight the 'Turner Snake' that has a button that opens another secret door through to the cup guardians
Basically, there are 2 ways into the cup guardians. One from the 'Summon Snake' room, the other from the 'Twisty Snake' room. If you never found the button, then you missed out on a Moonblade.
Re: [WIP] Knightmare Remake
Posted: Thu Nov 27, 2014 8:17 am
by hansbleeb
i have the 2 keys i put the keys in both locks but both doors wont be open..
is it a bug?? og forgot i something???
Re: [WIP] Knightmare Remake
Posted: Thu Nov 27, 2014 9:37 pm
by TSotP
hansbleeb wrote:i have the 2 keys i put the keys in both locks but both doors wont be open..
is it a bug?? og forgot i something???
I don't know what to tell you dude, it seems to be working as intended. but i'll write you a walkthrough starting at the entrance to the warp maze. (at the open door with the sign)
Head through the door and go
Right
walk forward and go
Right through the
fake wall.
walk round and
kill the archers avoiding the warps
pick up the 2nd
Tomb Key (the 1st is gotten from the Skeleton Commanded) and stand on the
pressure plate.
--- Starting again at the Entrance to the warp maze ---
Go to the
far right side of the room (again using the fake wall to avoid the 'warps'
2 new doors should be visible.
Head in the first Tomb Key Door and use the secret button to open the room with the
Summon Stones.
Kill the Giant snake and Pick up the
Gold Key (the
"Summon Snake")
Head back to the warp maze and in the second Tomb Key Door.
Kill the mummies and head to the
back of the room.
Kill the Giant Snake and pick up the second
Gold Key (the
"Twisty Snake")
head to the back of the room and go
right through the fake wall
press the
secret button to open another secret door
You now have access to 2 doors that operate with Pressure Plates, 1 from the
Twisty Snake room to the
Cup Guardians, 1 from the
Summon Snake room to the
Cup Guardians. When 1 door is open, the other is closed
Use the 2 gold keys to open the way to the Cup Guardians
see image below

Re: [WIP] Knightmare Remake
Posted: Fri Nov 28, 2014 6:30 am
by hansbleeb
i can show you it now..
maybe i have change the 2 keys.. but they look exacly te same..
http://youtu.be/lh4Jg8E3c9I
Re: [WIP] Knightmare Remake
Posted: Fri Nov 28, 2014 8:23 am
by TSotP
Ah, i see.
I've just loaded up the Editor. They are definitely in the game.
This is the Starting Position of the 2 Keys
I hope this Helps
It's possible that I have forgotten to connect the locks to the doors, but I'll have to check it out later (on my way to work just now)
Re: [WIP] Knightmare Remake
Posted: Fri Nov 28, 2014 11:09 am
by hansbleeb
i had both keys and i put both keys in the locksholes but no reaction.. mayby i must change the keys.. but they looks like te same... and i must back to the beginning of this level .. for a savegame to find the keys again
Re: [WIP] Knightmare Remake
Posted: Fri Nov 28, 2014 11:13 am
by hansbleeb
TSotP wrote:Ah, i see.
It's possible that I have forgotten to connect the locks to the doors, but I'll have to check it out later (on my way to work just now)
aha i think this is the problem..
Re: [WIP] Knightmare Remake
Posted: Sat Nov 29, 2014 2:30 am
by TSotP
that is the problem dude. There is nothing i can do to fix it on your current save game. I changed the Locks a couple of releases back to some better fitting ones, and obviously totally forgot to connect them to the doors.