Page 3 of 4
Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 8:05 pm
by HaunterV
I like that crisman comes up with a solution to the original premise for editing challenge #2 after it wraps up... *facepalm* owell the fact that it has finally happened means mission accomplished in my eyes.
all in all I like it.
also this is almost handled in this thread.
viewtopic.php?f=14&t=3876&p=42239#p42222
Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 9:19 pm
by crisman
@HaunterV eheh better late than never!! ^__^
Did I won something??
Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?
@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting!

I think where won't be any problem doing such things!
Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 9:28 pm
by SpiderFighter
crisman wrote:
@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting!

I think where won't be any problem doing such things!
Exactly that! I think this could work.
Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 10:26 pm
by HaunterV
crisman wrote:@HaunterV eheh better late than never!! ^__^
Did I won something??
Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?
@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! 
I think where won't be any problem doing such things!
Seriously, where were you 3 weeks ago?!
Quick recap was/is: move a statue with controls almost like an rc car. I envisioned sliding puzzles and the like, possibly some sort of small chess like game kind of like DAO
http://www.boardgamegeek.com/boardgame/948/dao.
Owell. Better late than never.
I want you to make a tetris game in the grimrock editor! go man go! No time limit on this one.
Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 10:41 pm
by SpiderFighter
HaunterV wrote:crisman wrote:@HaunterV eheh better late than never!! ^__^
Did I won something??
Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?
@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! 
I think where won't be any problem doing such things!
Seriously, where were you 3 weeks ago?!
Quick recap was/is: move a statue with controls almost like an rc car. I envisioned sliding puzzles and the like, possibly some sort of small chess like game kind of like DAO
http://www.boardgamegeek.com/boardgame/948/dao.
Owell. Better late than never.
I want you to make a tetris game in the grimrock editor! go man go! No time limit on this one.
Well it was the slenderman code that made me realize pushing statues could work.

Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 10:50 pm
by HaunterV
SpiderFighter wrote:HaunterV wrote:crisman wrote:@HaunterV eheh better late than never!! ^__^
Did I won something??
Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?
@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! 
I think where won't be any problem doing such things!
Seriously, where were you 3 weeks ago?!
Quick recap was/is: move a statue with controls almost like an rc car. I envisioned sliding puzzles and the like, possibly some sort of small chess like game kind of like DAO
http://www.boardgamegeek.com/boardgame/948/dao.
Owell. Better late than never.
I want you to make a tetris game in the grimrock editor! go man go! No time limit on this one.
Well it was the slenderman code that made me realize pushing statues could work.

Whole point of the challenges is to tease these kinds of things out of the community and I was certain this was/is possible.
Next challenge, which will not be until spring is going to be a demanding one. I KNOW it's possible I just won't put a time limit on it this time.

Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 11:44 pm
by crisman
Damn, really, now I think I can really do a controlled statue by some pressure plates. ^_^
About the tetris:
oh my, this can be harder... a lot harder!!
I'm telling you a secret, I wanted to create a mastermind in grimrock (instead of colors: monsters!), but even the tetris sounds more challenging (well obviously it is more complicated)

I think the only problem is the visual, unless...
unless I use the wall leds made by Lark to show the game field!
Anyway, this sounds pretty complicated, but really like the idea!!

After my exam (and this time I'll try not to think of it until that time!!! >_<)
These are just ideas, don't expect miracles from me

Re: Slenderman type enemy?
Posted: Wed Nov 07, 2012 11:53 pm
by SpiderFighter
crisman wrote:These are just ideas, don't expect miracles from me

Your ideas are better than my miracles.

Re: Slenderman type enemy?
Posted: Thu Nov 08, 2012 12:38 am
by crisman
Re: Slenderman type enemy?
Posted: Thu Nov 08, 2012 2:24 am
by HaunterV
for a second i thought you already started lol