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Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 8:05 pm
by HaunterV
I like that crisman comes up with a solution to the original premise for editing challenge #2 after it wraps up... *facepalm* owell the fact that it has finally happened means mission accomplished in my eyes.

all in all I like it.

also this is almost handled in this thread.
viewtopic.php?f=14&t=3876&p=42239#p42222

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 9:19 pm
by crisman
@HaunterV eheh better late than never!! ^__^
Did I won something?? ;)

Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?

@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! :D
I think where won't be any problem doing such things!

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 9:28 pm
by SpiderFighter
crisman wrote: @SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! :D
I think where won't be any problem doing such things!
Exactly that! I think this could work.

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 10:26 pm
by HaunterV
crisman wrote:@HaunterV eheh better late than never!! ^__^
Did I won something?? ;)

Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?

@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! :D
I think where won't be any problem doing such things!
Seriously, where were you 3 weeks ago?!

Quick recap was/is: move a statue with controls almost like an rc car. I envisioned sliding puzzles and the like, possibly some sort of small chess like game kind of like DAO http://www.boardgamegeek.com/boardgame/948/dao.

Owell. Better late than never.

I want you to make a tetris game in the grimrock editor! go man go! No time limit on this one.

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 10:41 pm
by SpiderFighter
HaunterV wrote:
crisman wrote:@HaunterV eheh better late than never!! ^__^
Did I won something?? ;)

Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?

@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! :D
I think where won't be any problem doing such things!
Seriously, where were you 3 weeks ago?!

Quick recap was/is: move a statue with controls almost like an rc car. I envisioned sliding puzzles and the like, possibly some sort of small chess like game kind of like DAO http://www.boardgamegeek.com/boardgame/948/dao.

Owell. Better late than never.

I want you to make a tetris game in the grimrock editor! go man go! No time limit on this one.

Well it was the slenderman code that made me realize pushing statues could work. :)

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 10:50 pm
by HaunterV
SpiderFighter wrote:
HaunterV wrote:
crisman wrote:@HaunterV eheh better late than never!! ^__^
Did I won something?? ;)

Anyway it's a shame that youtube messed up my video, my original one was much much more lighter, and you could see the statue from really far!
Any advice about this?

@SpiderFighter Do you mean 'pushing' the statue manually? Uhm, interesting! :D
I think where won't be any problem doing such things!
Seriously, where were you 3 weeks ago?!

Quick recap was/is: move a statue with controls almost like an rc car. I envisioned sliding puzzles and the like, possibly some sort of small chess like game kind of like DAO http://www.boardgamegeek.com/boardgame/948/dao.

Owell. Better late than never.

I want you to make a tetris game in the grimrock editor! go man go! No time limit on this one.

Well it was the slenderman code that made me realize pushing statues could work. :)

Whole point of the challenges is to tease these kinds of things out of the community and I was certain this was/is possible.

Next challenge, which will not be until spring is going to be a demanding one. I KNOW it's possible I just won't put a time limit on it this time. :P

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 11:44 pm
by crisman
Damn, really, now I think I can really do a controlled statue by some pressure plates. ^_^
About the tetris:
oh my, this can be harder... a lot harder!!
I'm telling you a secret, I wanted to create a mastermind in grimrock (instead of colors: monsters!), but even the tetris sounds more challenging (well obviously it is more complicated) :D
I think the only problem is the visual, unless...
unless I use the wall leds made by Lark to show the game field!
Anyway, this sounds pretty complicated, but really like the idea!! :D
After my exam (and this time I'll try not to think of it until that time!!! >_<)
These are just ideas, don't expect miracles from me ;)

Re: Slenderman type enemy?

Posted: Wed Nov 07, 2012 11:53 pm
by SpiderFighter
crisman wrote:These are just ideas, don't expect miracles from me ;)
Your ideas are better than my miracles. :)

Re: Slenderman type enemy?

Posted: Thu Nov 08, 2012 12:38 am
by crisman
Regarding tetris... Check this out! XD
http://www.youtube.com/watch?v=8PCp5xk-9Qo

Re: Slenderman type enemy?

Posted: Thu Nov 08, 2012 2:24 am
by HaunterV
crisman wrote:Regarding tetris... Check this out! XD
http://www.youtube.com/watch?v=8PCp5xk-9Qo
for a second i thought you already started lol