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Re: timer question and gameModeFadeOut
Posted: Thu Jul 07, 2016 4:53 pm
by bongobeat
thanks!
Re: timer question and gameModeFadeOut
Posted: Fri Jul 22, 2016 4:58 pm
by akroma222
Sorry if I am stating the painfully obvious, but....
Code: Select all
{
class = "Model",
name = "coloureffect",
model = "mod_assets/models/gel.fbx",
material = "greeneffect",
emissiveColor = vec(-255,255,-255),
onInit = function(self)
self:disable()
end
},
this green filter effect can be changed to whatever colour you wish with -
--party.coloureffect:setEmissiveColor(vec(-255,-255,255)) = BLUE
--party.coloureffect:setEmissiveColor(vec(255,-255,-255)) = RED
--party.coloureffect:setEmissiveColor(vec(155,155,-255)) = YELOW
--party.coloureffect:setEmissiveColor(vec(255,255,255)) = NORMAL
--party.coloureffect:setEmissiveColor(vec(-155,-155,-155)) = PITCH BLACK
(some very nice effects to be had

)