It's based on John's LoG1 table for visualisation (thanks for that). Enjoy and report bugs
[TOOL] EDITOR ICONS
[TOOL] EDITOR ICONS
Table of LoG 2 Editor Icons:

It's based on John's LoG1 table for visualisation (thanks for that). Enjoy and report bugs
It's based on John's LoG1 table for visualisation (thanks for that). Enjoy and report bugs
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
- SnowyOwl47
- Posts: 148
- Joined: Fri Sep 12, 2014 10:41 pm
Re: [TOOL] EDITOR ICONS
Thanks!
Last edited by SnowyOwl47 on Wed Oct 22, 2014 7:46 pm, edited 1 time in total.
- SnowyOwl47
- Posts: 148
- Joined: Fri Sep 12, 2014 10:41 pm
Re: [TOOL] EDITOR ICONS
Added it to the Advanced Scripting Reference if thats okay with you!
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
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Re: [TOOL] EDITOR ICONS
Excellent work
. Always useful to have around!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [TOOL] EDITOR ICONS
Good job.
And just so there is no confusion about how to use these, always use the first number for a given icon, that will be the icon for when your object has a facing of 0
Because when you rotate an object inside the editor it just does a +1 to the icon for facing 1 and plus 2 for an icon that has a facing of 2.
So if I define an object and use editorIcon = 2, (the greybox) it will change to the red monster icon when it has a facing if 2 and 3.
Skuggasveinn.
And just so there is no confusion about how to use these, always use the first number for a given icon, that will be the icon for when your object has a facing of 0
Because when you rotate an object inside the editor it just does a +1 to the icon for facing 1 and plus 2 for an icon that has a facing of 2.
So if I define an object and use editorIcon = 2, (the greybox) it will change to the red monster icon when it has a facing if 2 and 3.
Skuggasveinn.
Re: [TOOL] EDITOR ICONS
Thanks Leki ! Didn't found it before. More stuff to work, better quality obtained 
Now waiting for the MQ asset pack from AHTeam to be sure of the asset's inscriptions, and go to the new mods generation !
Edit : Think ( in same subject ) that the Item texture Atlas is similar than LoG1
And thanks to Isaac for his Photoshop template => viewtopic.php?f=14&t=4693&p=49910&hilit ... las#p49910 
Now waiting for the MQ asset pack from AHTeam to be sure of the asset's inscriptions, and go to the new mods generation !
Edit : Think ( in same subject ) that the Item texture Atlas is similar than LoG1
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Re: [TOOL] EDITOR ICONS
nice, thanks for sharing