So for RC2 (probably ready tomorrow) you're getting some more interesting fights with crowerns and uggardians flying around
Sneak peak: https://www.dropbox.com/s/33x15g9595rlq ... rowern.m4v
Evil, but niceDiarmuid wrote: So for RC2 (probably ready tomorrow) you're getting some more interesting fights with crowerns and uggardians flying around.
Fixed by creating custom gratings with sparse = false. Blade's room had the same problem letting you interact with the altar in the end without opening the gate. Both are fixed.mahric wrote:- In Kuninga's room, after you go upstairs, you see the swirl key behind some grating. There is a lever that opens the grating and all monsters connected with it, but you can reach through and get the key and just take it without releasing the lava blobs. Is this as intented?
Yummi!Diarmuid wrote:Sneak peak: https://www.dropbox.com/s/33x15g9595rlq ... rowern.m4v
A quick hack has been added to the Dialog.lua which I placed in the dropbox folder.Diarmuid wrote:Mahric, you did the dialog scripting, how would we go on substituting a smaller font here? (Especially for the "info" dialogs showing lists of rooms completed, achivements unlocked and monsters killed).