Search found 3 matches
- Thu Oct 23, 2014 5:38 am
- Forum: Mod Creation
- Topic: Push Block problem ~sort of...
- Replies: 22
- Views: 22287
Re: Push Block problem ~sort of...
Hey, I've been have a related problem with pushblocks that I believe to be an outright bug. If you have a two-level pushblock puzzle (e.g. with one set of floors and blocks at z=0 and another set of floors and blocks at z=1), the blocks on the upper floor can be pushed anywhere that overlaps an acti...
- Tue Oct 21, 2014 7:44 pm
- Forum: Mod Creation
- Topic: Possible bug with Castle Interior water tiles?
- Replies: 5
- Views: 8794
Re: Possible bug with Castle Interior water tiles?
Oh - I had no idea what "Module Height" did or that it was related to walls in any way. That makes sense now, and I'm pretty sure it will fix the problem. I'll give it a whirl as soon as I get home. Thanks for the prompt reply!
- Tue Oct 21, 2014 8:27 am
- Forum: Mod Creation
- Topic: Possible bug with Castle Interior water tiles?
- Replies: 5
- Views: 8794
Possible bug with Castle Interior water tiles?
Hey guys, I've been playing around with the dungeon editor and I believe I've run into a bug with the way castle water tiles are rendered. If you have a (z-level -1) tile of castle water surrounded by (z-level 0) castle floor tiles, the edges of the water tile will be surrounded by an buggy waist-hi...